ChaptersConsole

Console

SPU rate reduction, true 4-bit ADPCM grain, and freeze-stutter hiccups.

Transit with the Console line selected: the printed timetable and its six macros.

Real '90s console audio: SPU-style Gaussian rate reduction on top, a true 4-bit ADPCM encode in the middle, and a small dark ambience that grows as the fidelity falls. Full stereo. It is less about destruction than that soft, rounded, slightly haunted game-soundtrack glow.

The macros here

Amount
Drops the internal rate from 32 kHz toward 11 kHz, closes the lowpass from 12 kHz toward 4.5 kHz, and raises the built-in ambience (about 8% to 22%).
Tone
Scales the lowpass by ×0.7 to ×1.6, from murky to surprisingly open.
Noise
A quiet digital hiss bed.
Dropouts
Emulator hiccups: freezes with a slight pitch drop, and stutters.

Recipes

  • Loading screen

    Amount
    60%
    Tone
    50%
    Noise
    10%
    Dropouts
    0%
    Mix
    100%

    Pads and keys turn into a 32-bit soundtrack.

  • Corrupted save

    Amount
    80%
    Tone
    45%
    Noise
    15%
    Dropouts
    45%
    Mix
    100%

    Freeze-and-stutter breakdown. Ride Dropouts live for the fills.

  • SPU sheen

    Amount
    35%
    Tone
    65%
    Noise
    0%
    Dropouts
    0%
    Mix
    55%

    Parallel retro gloss. The built-in ambience does the work.

Still stuck? Write to zhi@nonoaudio.com.